🎮 ASTRO_QUEST
TYPE: 2D Exploration // ENGINE: Unity // YEAR: 2024
"A 2D space exploration game built to test procedural generation limits."
📋 MISSION BRIEF
Astro_Quest was commissioned to demonstrate the capabilities of procedural terrain generation in a mobile-first environment. The objective was to create an infinite loop of exploration without compromising memory stability on lower-end devices.
MISSION OUTCOME
Achieved stable 60 FPS on mobile targets with infinite scrolling backgrounds.
🛠TECHNICAL ARCHITECTURE
- Engine: Unity 2022.3 LTS
- Language: C#
- Physics: Box2D
- Procedural Asteroid Fields
- Dynamic Lighting (2D URP)
- Save/Load Serialization (JSON)
📸 VISUAL LOGS
[PLACEHOLDER: Insert Screenshot of Game Here]
🧬 DEVELOPMENT METRICS
| Metric | Value |
|---|---|
| Dev Time | 3 Months |
| Team Size | 3 Operatives |
| Codebase | ~15k Lines |